約 4,677,573 件
https://w.atwiki.jp/yasrun/pages/83.html
鼻と花粉の当たり判定を加えて、 ある程度当たるとゲームオーバーになるようにしました。 鼻のライフ(?)を左にメーター表示しました。 これでゲームとしては一応できあがりましたが、 あとは難易度の調整が必要そうですね。 今のままだと適当にやっていてもそれなりの点が とれてしまうので。 スクリーンショット ソース ※前回から変わった部分のみ。 KafunWarsView.java Nose.java パッケージファイル KafunWars.apk
https://w.atwiki.jp/android/pages/23.html
Eclipseプラグインを使ったAndroidアプリケーションの作成 Eclipseプラグインを使わないAndroidアプリケーションの作成 |######ここまで翻訳######| Implementing Activity Callbacks Opening a New ScreenOpening a Screen Some Intent examples Returning a Result from a Screen Lifetime of the new screen Listening for Button Clicks Configuring General Window Properties Storing and Retrieving StateStoring and Retrieving Larger or More Complex Persistent Data Playing Media Files Listening For and Broadcasting Global Messages, and Setting AlarmsSending the message Receiving the message Other system messages Listening for phone events Setting Alarms Displaying AlertsNormal Alerts AlertDialog Notifications Displaying a Progress Bar Adding Your Application to the Favorites List Adding Items to the Screen MenuAdding Submenus Adding yourself to menus on other applications The offering application Display a Web Page Binding to Data Capture Images from the Phone Camera Handling Expensive Operations in the UI Thread Selecting, Highlighting, or Styling Portions of Text List of Files for an Android Application Eclipseプラグインを使ったAndroidアプリケーションの作成 Android Eclipseプラグインを使用することは、新しいAndroidアプリケーションの作成を始める最も高速で最も簡単な方法です。 プラグインは自動的にあなたのアプリケーションのために正しいプロジェクト構造を生成し、リソースを自動的にコンパイルしてくれます。 Androidアプリケーションの動作原理を理解するために、Androidアプリケーション解体新書を読んでみるのもよいでしょう。 SDKの sample/ フォルダでApiDemosアプリケーションと他のサンプルアプリケーションを見てみることもお勧めします。 最終的にはHello AndroidとNotepadのコードチュートリアルを行うことがEclipseでのAndroid開発を始めるには素敵な方法です。 特にHello Androidチュートリアルを行うことは、Eclipseで新しいAndroidアプリケーションを作成するための優れた導入方法となるでしょう。 Eclipseプラグインを使わないAndroidアプリケーションの作成 |######ここまで翻訳######| This topic describes the manual steps in creating an Android application. Before reading this, you should read Overview of an Android Application to understand the basics of how an Android application works. You might also want to look at the sample applications that ship with Android under the samples/ directory. Here is a list of the basic steps in building an application. 1. Create your required resource files This includes the AndroidManifest.xml global description file, string files that your application needs, and layout files describing your user interface. A full list of optional and required files and syntax details for each is given in File List for an Android Application. 2. Design your user interface See Implementing a UI for details on elements of the Android screen. 3. Implement your Activity (this page) You will create one class/file for each screen in your application. Screens will inherit from an android.app class, typically android.app.Activity for basic screens, android.app.ListActivity for list screens, or android.app.Dialog for dialog boxes. You will implement the required callbacks that let you draw your screen, query data, and commit changes, and also perform any required tasks such as opening additional screens or reading data from the device. Common tasks, such as opening a new screen or reading data from the device, are described below. The list of files you ll need for your application are described in List of Files for an Android Application. 4. Build and install your package. The Android SDK has some nice tools for generating projects and debugging code. Implementing Activity Callbacks Android calls a number of callbacks to let you draw your screen, store data before pausing, and refresh data after closing. You must implement at least some of these methods. See Lifetime of a Screen to learn when and in what order these methods are called. Here are some of the standard types of screen classes that Android provides android.app.Activity - This is a standard screen, with no specialization. android.app.ListActivity - This is a screen that is used to display a list of something. It hosts a ListView object, and exposes methods to let you identify the selected item, receive callbacks when the selected item changes, and perform other list-related actions. android.app.Dialog - This is a small, popup dialog-style window that isn t intended to remain in the history stack. (It is not resizeable or moveable by the user.) Opening a New Screen Your Activity will often need to open another Activity screen as it progresses. This new screen can be part of the same application or part of another application, the new screen can be floating or full screen, it can return a result, and you can decide whether to close this screen and remove it from the history stack when you are done with it, or to keep the screen open in history. These next sections describe all these options. Floating or full? When you open a new screen you can decide whether to make it transparent or floating, or full-screen. The choice of new screen affects the event sequence of events in the old screen (if the new screen obscures the old screen, a different series of events is called in the old screen). See Lifetime of an Activity for details. Transparent or floating windows are implemented in three standard ways Create an app.Dialog class Create an app.AlertDialog class Set the Theme_Dialog theme attribute to @android style/Theme.Dialog in your AndroidManifest.xml file. For example activity class="AddRssItem" android label="Add an item" android theme="@android style/Theme.Dialog"/ Calling startActivity() or startSubActivity() will open a new screen in whatever way it defines itself (if it uses a floating theme it will be floating, otherwise it will be full screen). Opening a Screen When you want to open a new screen, you can either explicitly specify the activity class to open, or you can let the operating system decide which screen to open, based upon the data and various parameters you pass in. A screen is opened by calling startActivity and passing in an Intent object, which specifies the criteria for the handling screen. To specify a specific screen, call Intent.setClass or setClassName with the exact activity class to open. Otherwise, set a variety of values and data, and let Android decide which screen is appropriate to open. Android will find one or zero Activities that match the specified requirements; it will never open multiple activities for a single request. More information on Intents and how Android resolves them to a specific class is given in the Intent topic. Some Intent examples The following snippet loads the com.google.android.samples.Animation1 class, and passes it some arbitrary data. Intent myIntent = new Intent(); myIntent.component = "com.google.android.samples.Animation1"; myIntent.putExtra("com.google.android.samples.SpecialValue", "Hello, Joe!"); // key/value pair, where key needs current package prefix. startActivity(myIntent); The next snippet requests that a Web page be opened by specifying the VIEW action, and a URI data string starting with "http //" schema Intent myIntent = new Intent("android.intent.action.VIEW", "http //www.google.com"); myIntent.putExtra("com.google.android.samples.SpecialValue", "Hello, Joe!"); // key/value pair, where key needs current package prefix. Here is the intent filter from the AndroidManifest.xml file for com.google.android.browser intent-filter action value="android.intent.action.VIEW" / category value="android.intent.category.DEFAULT" / scheme value="http" / scheme value="https" / scheme value="file" / /intent-filter Android defines a number of standard values, for instance the action constants defined by Intent. You can define custom values, but both the caller and handler must use them. See the intent-filter tag description in AndroidManifest.xml File Details for more information on the manifest syntax for the handling application. Returning a Result from a Screen A window can return a result after it closes. This result will be passed back into the calling Activity s onActivityResult() method, which can supply an integer result code, a string of data, and a Bundle of arbitrary data, along with the request code passed to startSubActivity(). Note that you must call the startSubActivity() method that accepts a request code parameter to get this callback. The following code demonstrates opening a new screen and retrieving a result. // Open the new screen. public void onClick(View v){ // Start the activity whose result we want to retrieve. The // result will come back with request code GET_CODE. Intent intent = new Intent(this, com.example.app.ChooseYourBoxer.class); startSubActivity(intent, CHOOSE_FIGHTER); } // Listen for results. protected void onActivityResult(int requestCode, int resultCode, String data, Bundle extras){ // See which child activity is calling us back. switch (resultCode) { case CHOOSE_FIGHTER // This is the standard resultCode that is sent back if the // activity crashed or didn t doesn t supply an explicit result. if (resultCode == RESULT_CANCELED){ myMessageboxFunction("Fight cancelled"); } else { myFightFunction(data, extras); } default break; } } // Class SentResult // Temporary screen to let the user choose something. private OnClickListener mLincolnListener = new OnClickListener(){ public void onClick(View v) { Bundle stats = new Bundle(); stats.putString("height","6\ 4\""); stats.putString("weight", "190 lbs"); stats.putString("reach", "74\""); setResult(RESULT_OK, "Lincoln", stats); finish(); } }; private OnClickListener mWashingtonListener = new OnClickListener() { public void onClick(View v){ Bundle stats = new Bundle(); stats.putString("height","6\ 2\""); stats.putString("weight", "190 lbs"); stats.putString("reach", "73\""); setResult(RESULT_OK, "Washington", Bundle); finish(); } }; Lifetime of the new screen An activity can remove itself from the history stack by calling Activity.finish() on itself, or the activity that opened the screen can call Activity.finishSubActivity() on any screens that it opens to close them. Listening for Button Clicks Button click and other UI event capturing are covered in Listening for UI Notifications on the UI Design page. Configuring General Window Properties You can set a number of general window properties, such as whether to display a title, whether the window is floating, and whether it displays an icon, by calling methods on the Window member of the underlying View object for the window. Examples include calling getWindow().requestFeature() (or the convenience method requestWindowFeature(some_feature)) to hide the title. Here is an example of hiding the title bar //Hide the title bar requestWindowFeature(Window.FEATURE_NO_TITLE); Storing and Retrieving State If your application is dumped from memory because of space concerns, it will lose all user interface state information such as checkbox state and text box values as well as class member values. Android calls Activity.onFreeze before it pauses the application. This method hands in a Bundle that can be used to store name/value pairs that will persist and be handed back to the application even if it is dropped from memory. Android will pass this Bundle back to you when it calls onCreate(). This Bundle only exists while the application is still in the history stack (whether or not it has been removed from memory) and will be lost when the application is finalized. See the topics for onFreeze(Bundle) and onCreate(Bundle) for examples of storing and retrieving state. Read more about the life cycle of an application in Lifetime of an Activity. Storing and Retrieving Larger or More Complex Persistent Data Your application can store files or complex collection objects, and reserve them for private use by itself or other activities in the application, or it can expose its data to all other applications on the device. See Storing, Retrieving, and Exposing Data to learn how to store and retrieve private data, how to store and retrieve common data from the device, and how to expose your private data to other applications. Playing Media Files Please see the document Android Media APIs for more details. Listening For and Broadcasting Global Messages, and Setting Alarms You can create a listening class that can be notified or even instantiated whenever a specific type of system message is sent. The listening classes, called intent receivers, extend IntentReceiver. If you want Android to instantiate the object whenever an appropriate intent notification is sent, define the receiver with a receiver element in the AndroidManifext.xml file. If the caller is expected to instantiate the object in preparation to receive a message, this is not required. The receiver will get a call to their IntentReceiver.onReceiveIntent() method. A receiver can define an intent-filter tag that describes the types of messages it will receive. Just as Android s IntentResolver will look for appropriate Activity matches for a startActivity() call, it will look for any matching Receivers (but it will send the message to all matching receiver, not the "best" match). To send a notification, the caller creates an Intent object and calls Activity.broadcastIntent() with that Intent. Multiple recipients can receive the same message. You can broadcast an Intent message to an intent receiver in any application, not only your own. If the receiving class is not registered using receiver in its manifest, you can dynamically instantiate and register a receiver by calling Context.registerReceiver(). Receivers can include intent filters to specify what kinds of intents they are listening for. Alternatively, if you expect a single known caller to contact a single known receiver, the receiver does not specify an intent filter, and the caller specifies the receiver s class name in the Intent by calling Intent.setClassName() with the recipient s class name. The recipient receives a Context object that refers to its own package, not to the package of the sender. Note If a receiver or broadcaster enforces permissions, your application might need to request permission to send or receive messages from that object. You can request permission by using the uses-permission tag in the manifest. Here is a code snippet of a sender and receiver. This example does not demonstrate registering receivers dynamically. For a full code example, see the AlarmService class in the ApiDemos project. Sending the message // We are sending this to a specific recipient, so we will // only specify the recipient class name. Intent intent = new Intent(this, AlarmReceiver.class); intent.putExtra("message","Wake up."); broadcastIntent(intent); Receiving the message Receiver AndroidManifest.xml (because there is no intent filter child, this class will only receive a broadcast when the receiver class is specified by name, as is done in this example) receiver class=".AlarmReceiver" / Receiver Java code public class AlarmReceiver extends IntentReceiver{ // Display an alert that we ve received a message. @Override public void onReceiveIntent(Context context, Intent intent){ // Send a text notification to the screen. NotificationManager nm = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE); nm.notifyWithText(R.id.alarm, "Alarm!!!", NotificationManager.LENGTH_SHORT, null); } } Other system messages You can listen for other system messages sent by Android as well, such as USB connection/removal messages, SMS arrival messages, and timezone changes. See Intent for a list of broadcast messages to listen for. Messages are marked "Broadcast Action" in the documentation. Listening for phone events The telephony package overview page describes how to register to listen for phone events. Setting Alarms Android provides an AlarmManager service that will let you specify an Intent to send at a designated time. This intent is typically used to start an application at a preset time. (Note If you want to send a notification to a sleeping or running application, use Handler instead.) Displaying Alerts There are two major kinds of alerts that you may display to the user (1) Normal alerts are displayed in response to a user action, such as trying to perform an action that is not allowed. (2) Out-of-band alerts, called notifications, are displayed as a result of something happening in the background, such as the user receiving new e-mail. Normal Alerts Android provides a number of ways for you to show popup notifications to your user as they interact with your application. Class Description app.AlertDialogorContext.showAlert() A popup alert dialog with two buttons (typically OK and Cancel) that take callback handlers. It can be created separately, or launched using the Application helper method Context.showAlert(). See the section after this table for more details. ProgressDialog A dialog box used to indicate progress of an operation with a known progress value or an indeterminate length (setProgress(bool)). See Views Progress Bar in ApiDemos for examples. Activity By setting the theme of an activity to android theme="android style/Theme.Dialog", your activity will take on the appearance of a normal dialog, floating on top of whatever was underneath it. You usually set the theme through the android theme attribute in your AndroidManifest.xml. The advantage of this over Dialog and AlertDialog is that Application has a much better managed lifecycle than dialogs if a dialog goes to the background and is killed, you cannot recapture state, whereas Application exposes a Bundle of saved values in onCreate() to help you maintain state. AlertDialog This is a basic warning dialog box that lets you configure a message, button text, and callback. You can create one by calling the Application helper method Context.showAlert(), as shown here. private Handler mHandler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case ACCEPT_CALL answer(msg.obj); break; case BOUNCE_TO_VOICEMAIL voicemail(msg.obj); break; } } }; private void IncomingMotherInlawCall(Connection c) { String Text; // "Answer" callback. Message acceptMsg = Message.obtain(); acceptMsg.target = mHandler; acceptMsg.what = ACCEPT_CALL; acceptMsg.obj = c.getCall(); // "Cancel" callback. Message rejectMsg = Message.obtain(); rejectMsg.target = mHandler; rejectMsg.what = BOUNCE_TO_VOICEMAIL; rejectMsg.obj = c.getCall(); showAlert(null, "Phyllis is calling", "Answer", acceptMsg, true, rejectMsg); } Notifications Out-of-band alerts should always be displayed using the NotificationManager, which allows you to tell the user about something they may be interested in without disrupting what they are currently doing. A notification can be anything from a brief pop-up box informing the user of the new information, through displaying a persistent icon in the status bar, to vibrating, playing sounds, or flashing lights to get the user s attention. In all cases, the user must explicitly shift their focus to the notification before they can interact with it. The following code demonstrates using NotificationManager to display a basic text popup when a new SMS message arrives in a listening service, and provides the current message count. You can see several more examples in the ApiDemos application, under app/ (named notification*.java). static void setNewMessageIndicator(Context context, int messageCount){ // Get the static global NotificationManager object. NotificationManager nm = NotificationManager.getDefault(); // If we re being called because a new message has been received, // then display an icon and a count. Otherwise, delete the persistent // message. if (messageCount 0) { nm.notifyWithText(myApp.NOTIFICATION_GUID, // ID for this notification. messageCount + " new message" + messageCount 1 ? "s" "", // Text to display. NotificationManager.LENGTH_SHORT); // Show it for a short time only. } } To display a notification in the status bar and have it launch an intent when the user selects it (such as the new text message notification does), call NotificationManager.notify(), and pass in vibration patterns, status bar icons, or Intents to associate with the notification. Displaying a Progress Bar An activity can display a progress bar to notify the user that something is happening. To display a progress bar in a screen, call Activity.requestWindowFeature(Window.FEATURE_PROGRESS). To set the value of the progress bar, call Activity.getWindow().setFeatureInt(Window.FEATURE_PROGRESS, level). Progress bar values are from 0 to 9,999, or set the value to 10,000 to make the progress bar invisible. You can also use the ProgressDialog class, which enables a dialog box with an embedded progress bar to send a "I m working on it" notification to the user. Adding Your Application to the Favorites List You can t. Only a user can add an application to the Favorites list. Adding Items to the Screen Menu Every Android screen has a default menu with default options, such as adding the activity to the favorites menu. You can add your own menu entries to the default menu options by implementing Activity.onCreateOptionsMenu or Activity.onPrepareOptionsMenu(), and adding Item objects to the Menu passed in. To handle clicks implement Activity.onOptionsItemSelected() to handle the click in your Activity class. You may also pass the Item object a handler class that implements the Runnable class (a handler) but this is less efficient and discouraged. An application receives a callback at startup time to enable it to populate its menu. Additionally, it receives callbacks each time the user displays the options menu to let you perform some contextual modifications on the menu. To populate the menu on startup, override Activity.onCreateOptionsMenu; to populate it when the menu is called (somewhat less efficient), you can override Activity.onPrepareOptionsMenu(). Each Activity has its own menu list. Menu items are displayed in the order added, though you can group them as described in the Menu.add documentation. The following code snippet adds three items to the default menu options and handles them through the overridden Activity.onOptionsItemSelected() method. You can show or hide menu items by calling setItemShown() or setGroupShown(). // Called only the first time the options menu is displayed. // Create the menu entries. // Menu adds items in the order shown. @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Parameters for menu.add are // group -- Not used here. // id -- Used only when you want to handle and identify the click yourself. // title menu.add(0, 0, "Zoom"); menu.add(0, 1, "Settings"); menu.add(0, 2, "Other"); return true; } // Activity callback that lets your handle the selection in the class. // Return true to indicate that you ve got it, false to indicate // that it should be handled by a declared handler object for that // item (handler objects are discouraged for reasons of efficiency). @Override public boolean onOptionsItemSelected(Menu.Item item){ switch (item.getId()) { case 0 showAlert("Menu Item Clicked", "Zoom", "ok", null, false, null); return true; case 1 showAlert("Menu Item Clicked", "Settings", "ok", null, false, null); return true; case 2 showAlert("Menu Item Clicked", "Other", "ok", null, false, null); return true; } return false; } You can add key shortcuts by calling the Item.setAlphabeticShortcut() or Item.setNumericShortcut() methods, as demonstrated here to add a "C" shortcut to a menu item thisItem.setAlphabeticShortcut(0, c ); Adding Submenus Add a submenu by calling Menu.addSubMenu(), which returns a SubMenu object. You can then add additional items to this menu. Menus can only be one level deep, and you can customize the appearance of the submenu menu item. @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Parameters for menu.add are // group -- Not used here. // id -- Used only when you want to handle and identify the click yourself. // title menu.add(0, 0, "Send message"); menu.add(0, 1, "Settings"); menu.add(0, 2, "Local handler"); menu.add(0, 3, "Launch contact picker"); // Add our submenu. SubMenu sub = menu.addSubMenu(1, 4, "Days of the week"); sub.add(0, 5, "Monday"); sub.add(0, 6, "Tuesday"); sub.add(0, 7, "Wednesday"); sub.add(0, 8, "Thursday"); sub.add(0, 9, "Friday"); sub.add(0, 10, "Saturday"); sub.add(0, 11, "Sunday"); return true; } Adding yourself to menus on other applications You can also advertise your Activity s services so that other Activities can add your activity to their own option menu. For example, suppose you implement a new image handling tool that shrinks an image to a smaller size and you would like to offer this as a menu option to any other Activity that handles pictures. To do this, you would exposes your capabilities inside an intent filter in your manifest. If another application that handles photos asks Android for any Activities that can perform actions on pictures, Android will perform intent resolution, find your Activity, and add it to the other Activity s options menu. The offering application The application offering the service must include an intent-filter element in the manifest, inside the activity tag of the offering Activity. The intent filter includes all the details describing what it can do, such as a type element that describes the MIME type of data that it can handle, a custom action value that describes what your handling application can do (this is so that when it receives the Intent on opening it knows what it is expected to do), and most important, include a category filter with the value android.intent.category.ALTERNATIVE and/or android.intent.category.SELECTED_ALTERNATIVE (SELECTED_ALTERNATIVE is used to handle only the currently selected element on the screen, rather than the whole Activity intent. Here s an example of a snip of a manifest that advertises picture shrinking technology for both selected items and the whole screen. activity class="PictureShrink" !-- Handling class -- intent-filter label="Shrink picture" !-- Menu label to display -- action value="com.example.sampleapp.SHRINK_IT" / type value="image/*" / !-- MIME type for generic images -- category value="android.intent.category.ALTERNATIVE " / category value="android.intent.category.SELECTED_ALTERNATIVE" / /intent-filter /activity The menu-displaying application An application that wants to display a menu that includes any additional external services must, first of all, handle its menu creation callback. As part of that callback it creates an intent with the category Intent.ALTERNATIVE_CATEGORY and/or Intent.SELECTED_ALTERNATIVE, the MIME type currently selected, and any other requirements, the same way as it would satisfy an intent filter to open a new Activity. It then calls menu.addIntentOptions() to have Android search for and add any services meeting those requirements. It can optionally add additional custom menu items of its own. You should implement SELECTED_ALTERNATIVE in onPrepareOptionsMenu() rather than onCreateOptionsMenu(), because the user s selection can change after the application is launched. Here s a code snippet demonstrating how a picture application would search for additional services to display on its menu. @Override public boolean onCreateOptionsMenu(Menu menu){ super.onCreateOptionsMenu(menu); // Create an Intent that describes the requirements to fulfill to be included // in our menu. The offering app must include a category value of Intent.ALTERNATIVE_CATEGORY. Intent intent = new Intent(null, getIntent().getData()); intent.addCategory(Intent.ALTERNATIVE_CATEGORY); // Search for, and populate the menu with, acceptable offering applications. menu.addIntentOptions( 0, // Group 0, // Any unique IDs we might care to add. MySampleClass.class.getName(), // Name of the class displaying the menu--here, its this class. null, // No specifics. intent, // Previously created intent that describes our requirements. 0, // No flags. null); // No specifics. return true; } Display a Web Page Use the webkit.WebView object. Binding to Data You can bind a ListView to a set of underlying data by using a shim class called ListAdapter (or a subclass). ListAdapter subclasses bind to a variety of data sources, and expose a common set of methods such as getItem() and getView(), and uses them to pick View items to display in its list. You can extend ListAdapter and override getView() to create your own custom list items. There are essentially only two steps you need to perform to bind to data 1. Create a ListAdapter object and specify its data source 2. Give the ListAdapter to your ListView object. That s it! Here s an example of binding a ListActivity screen to the results from a cursor query. (Note that the setListAdapter() method shown is a convenience method that gets the page s ListView object and calls setAdapter() on it.) // Run a query and get a Cursor pointing to the results. Cursor c = People.query(this.getContentResolver(), null); startManagingCursor(c); // Create the ListAdapter. A SimpleCursorAdapter lets you specify two interesting things // an XML template for your list item, and // The column to map to a specific item, by ID, in your template. ListAdapter adapter = new SimpleCursorAdapter(this, android.R.layout.simple_list_item_1, // Use a template that displays a text view c, // Give the cursor to the list adapter new String[] {People.NAME} , // Map the NAME column in the people database to... new String[] {"text1"}); // The "text1" view defined in the XML template setListAdapter(adapter); See view/List4 in the ApiDemos project for an example of extending ListAdapter for a new data type. Capture Images from the Phone Camera You can hook into the device s camera onto your own Canvas object by using the CameraDevice class. See that class s documentation, and the ApiDemos project s Camera Preview application (Graphics/Camera Preview) for example code. Handling Expensive Operations in the UI Thread Avoid performing long-running operations (such as network I/O) directly in the UI thread — the main thread of an application where the UI is run — or your application may be blocked and become unresponsive. Here is a brief summary of the recommended approach for handling expensive operations 1. Create a Handler object in your UI thread 2. Spawn off worker threads to perform any required expensive operations 3. Post results from a worker thread back to the UI thread s handler either through a Runnable or a Message 4. Update the views on the UI thread as needed The following outline illustrates a typical implementation public class MyActivity extends Activity { [ . . . ] // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { @Override public void run() { updateResultsInUi(); } }; @Override protected void onCreate(Bundle icicle) { super.onCreate(icicle); [ . . . ] } protected void startLongRunningOperation() { // Fire off a thread to do some work that we shouldn t do directly in the UI thread Thread t = new Thread() { public void run() { mResults = doSomethingExpensive(); mHandler.post(mUpdateResults); } }; t.start(); } private void updateResultsInUi() { // Back in the UI thread -- update our UI elements based on the data in mResults [ . . . ] } } For further discussions on this topic, see Developing Responsive Applications and the Handler documentation. Selecting, Highlighting, or Styling Portions of Text You can highlight or style the formatting of strings or substrings of text in a TextView object. There are two ways to do this If you use a string resource, you can add some simple styling, such as bold or italic using HTML notation. So, for example, in res/values/strings.xml you could declare this resource string id="@+id/styled_welcome_message" We are b i so /i /b glad to see you. /string /resources To style text on the fly, or to add highlighting or more complex styling, you must use the Spannable object as described next. To style text on the fly, you must make sure the TextView is using Spannable storage for the text (this will always be true if the TextView is an EditText), retrieve its text with getText(), and call setSpan(Object, int, int, int), passing in a new style class from the android.text.style package and the selection range. The following code snippet demonstrates creating a string with a highlighted section, italic section, and bold section, and adding it to an EditText object. // Get our EditText object. EditText vw = (EditText)findViewById(R.id.text); // Set the EditText s text. vw.setText("Italic, highlighted, bold."); // If this were just a TextView, we could do // vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE); // to force it to use Spannable storage so styles can be attached. // Or we could specify that in the XML. // Get the EditText s internal text storage Spannable str = vw.getText(); // Create our span sections, and assign a format to each. str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); List of Files for an Android Application The following list describes the structure and files of an Android application. Many of these files can be built for you (or stubbed out) by the activityCreator.py application shipped in the tools/ menu of the SDK. See Building an Android Sample Application for more information on using activityCreator.py. MyApp/ AndroidManifest.xml (required) Advertises the screens that this application provides, where they can be launched (from the main program menu or elsewhere), any content providers it implements and what kind of data they handle, where the implementation classes are, and other application-wide information. Syntax details for this file are described in AndroidManifest.xml. src//myPackagePath/.../MyClass.java (required) This folder holds all the source code files for your application, inside the appropriate package subfolders. res/ (required) This folder holds all the resources for your application. Resources are external data files or description files that are compiled into your code at build time. Files in different folders are compiled differently, so you must put the proper resource into the proper folder. (See Resources for details.) anim/animation1.xml... (optional) Holds any animation XML description files that the application uses. The format of these files is described in Resources. drawable/some_picture.pngsome_stretchable.9.pngsome_background.xml... (optional) Zero or more files that will be compiled to android.graphics.drawable resources. Files can be image files (png, gif, or other) or XML files describing other graphics such as bitmaps, stretchable bitmaps, or gradients. Supported bitmap file formats are PNG (preferred), JPG, and GIF (discouraged), as well as the custom 9-patch stretchable bitmap format. These formats are described in Resources. layout/screen_1_layout.xml... (optional) Holds all the XML files describing screens or parts of screens. Although you could create a screen in Java, defining them in XML files is typically easier. A layout file is similar in concept to an HTML file that describes the screen layout and components. See Implementing a UI for more information about designing screens, and Layout Resources for the syntax of these files. values/arraysclasses.xmlcolors.xmldimens.xmlstrings.xmlstyles.xmlvalues.xml (optional) XML files describing additional resources such as strings, colors, and styles. The naming, quantity, and number of these files are not enforced--any XML file is compiled, but these are the standard names given to these files. However, the syntax of these files is prescribed by Android, and described in Resources. xml/ (optional) XML files that can be read at run time on the device. raw/ (optional) Any files to be copied directly to the device.
https://w.atwiki.jp/android/pages/151.html
Eclipseプラグインを使ったAndroidアプリケーションの作成 Eclipseプラグインを使わないAndroidアプリケーションの作成 |######ここまで翻訳######| Implementing Activity Callbacks Opening a New ScreenOpening a Screen Some Intent examples Returning a Result from a Screen Lifetime of the new screen Listening for Button Clicks Configuring General Window Properties Storing and Retrieving StateStoring and Retrieving Larger or More Complex Persistent Data Playing Media Files Listening For and Broadcasting Global Messages, and Setting AlarmsSending the message Receiving the message Other system messages Listening for phone events Setting Alarms Displaying AlertsNormal Alerts AlertDialog Notifications Displaying a Progress Bar Adding Your Application to the Favorites List Adding Items to the Screen MenuAdding Submenus Adding yourself to menus on other applications The offering application Display a Web Page Binding to Data Capture Images from the Phone Camera Handling Expensive Operations in the UI Thread Selecting, Highlighting, or Styling Portions of Text List of Files for an Android Application Eclipseプラグインを使ったAndroidアプリケーションの作成 Android Eclipseプラグインを使用することは、新しいAndroidアプリケーションの作成を始める最も高速で最も簡単な方法です。 プラグインは自動的にあなたのアプリケーションのために正しいプロジェクト構造を生成し、リソースを自動的にコンパイルしてくれます。 Androidアプリケーションの動作原理を理解するために、Androidアプリケーション解体新書を読んでみるのもよいでしょう。 SDKの sample/ フォルダでApiDemosアプリケーションと他のサンプルアプリケーションを見てみることもお勧めします。 最終的にはHello AndroidとNotepadのコードチュートリアルを行うことがEclipseでのAndroid開発を始めるには素敵な方法です。 特にHello Androidチュートリアルを行うことは、Eclipseで新しいAndroidアプリケーションを作成するための優れた導入方法となるでしょう。 Eclipseプラグインを使わないAndroidアプリケーションの作成 |######ここまで翻訳######| This topic describes the manual steps in creating an Android application. Before reading this, you should read Overview of an Android Application to understand the basics of how an Android application works. You might also want to look at the sample applications that ship with Android under the samples/ directory. Here is a list of the basic steps in building an application. 1. Create your required resource files This includes the AndroidManifest.xml global description file, string files that your application needs, and layout files describing your user interface. A full list of optional and required files and syntax details for each is given in File List for an Android Application. 2. Design your user interface See Implementing a UI for details on elements of the Android screen. 3. Implement your Activity (this page) You will create one class/file for each screen in your application. Screens will inherit from an android.app class, typically android.app.Activity for basic screens, android.app.ListActivity for list screens, or android.app.Dialog for dialog boxes. You will implement the required callbacks that let you draw your screen, query data, and commit changes, and also perform any required tasks such as opening additional screens or reading data from the device. Common tasks, such as opening a new screen or reading data from the device, are described below. The list of files you ll need for your application are described in List of Files for an Android Application. 4. Build and install your package. The Android SDK has some nice tools for generating projects and debugging code. Implementing Activity Callbacks Android calls a number of callbacks to let you draw your screen, store data before pausing, and refresh data after closing. You must implement at least some of these methods. See Lifetime of a Screen to learn when and in what order these methods are called. Here are some of the standard types of screen classes that Android provides android.app.Activity - This is a standard screen, with no specialization. android.app.ListActivity - This is a screen that is used to display a list of something. It hosts a ListView object, and exposes methods to let you identify the selected item, receive callbacks when the selected item changes, and perform other list-related actions. android.app.Dialog - This is a small, popup dialog-style window that isn t intended to remain in the history stack. (It is not resizeable or moveable by the user.) Opening a New Screen Your Activity will often need to open another Activity screen as it progresses. This new screen can be part of the same application or part of another application, the new screen can be floating or full screen, it can return a result, and you can decide whether to close this screen and remove it from the history stack when you are done with it, or to keep the screen open in history. These next sections describe all these options. Floating or full? When you open a new screen you can decide whether to make it transparent or floating, or full-screen. The choice of new screen affects the event sequence of events in the old screen (if the new screen obscures the old screen, a different series of events is called in the old screen). See Lifetime of an Activity for details. Transparent or floating windows are implemented in three standard ways Create an app.Dialog class Create an app.AlertDialog class Set the Theme_Dialog theme attribute to @android style/Theme.Dialog in your AndroidManifest.xml file. For example activity class="AddRssItem" android label="Add an item" android theme="@android style/Theme.Dialog"/ Calling startActivity() or startSubActivity() will open a new screen in whatever way it defines itself (if it uses a floating theme it will be floating, otherwise it will be full screen). Opening a Screen When you want to open a new screen, you can either explicitly specify the activity class to open, or you can let the operating system decide which screen to open, based upon the data and various parameters you pass in. A screen is opened by calling startActivity and passing in an Intent object, which specifies the criteria for the handling screen. To specify a specific screen, call Intent.setClass or setClassName with the exact activity class to open. Otherwise, set a variety of values and data, and let Android decide which screen is appropriate to open. Android will find one or zero Activities that match the specified requirements; it will never open multiple activities for a single request. More information on Intents and how Android resolves them to a specific class is given in the Intent topic. Some Intent examples The following snippet loads the com.google.android.samples.Animation1 class, and passes it some arbitrary data. Intent myIntent = new Intent(); myIntent.component = "com.google.android.samples.Animation1"; myIntent.putExtra("com.google.android.samples.SpecialValue", "Hello, Joe!"); // key/value pair, where key needs current package prefix. startActivity(myIntent); The next snippet requests that a Web page be opened by specifying the VIEW action, and a URI data string starting with "http //" schema Intent myIntent = new Intent("android.intent.action.VIEW", "http //www.google.com"); myIntent.putExtra("com.google.android.samples.SpecialValue", "Hello, Joe!"); // key/value pair, where key needs current package prefix. Here is the intent filter from the AndroidManifest.xml file for com.google.android.browser intent-filter action value="android.intent.action.VIEW" / category value="android.intent.category.DEFAULT" / scheme value="http" / scheme value="https" / scheme value="file" / /intent-filter Android defines a number of standard values, for instance the action constants defined by Intent. You can define custom values, but both the caller and handler must use them. See the intent-filter tag description in AndroidManifest.xml File Details for more information on the manifest syntax for the handling application. Returning a Result from a Screen A window can return a result after it closes. This result will be passed back into the calling Activity s onActivityResult() method, which can supply an integer result code, a string of data, and a Bundle of arbitrary data, along with the request code passed to startSubActivity(). Note that you must call the startSubActivity() method that accepts a request code parameter to get this callback. The following code demonstrates opening a new screen and retrieving a result. // Open the new screen. public void onClick(View v){ // Start the activity whose result we want to retrieve. The // result will come back with request code GET_CODE. Intent intent = new Intent(this, com.example.app.ChooseYourBoxer.class); startSubActivity(intent, CHOOSE_FIGHTER); } // Listen for results. protected void onActivityResult(int requestCode, int resultCode, String data, Bundle extras){ // See which child activity is calling us back. switch (resultCode) { case CHOOSE_FIGHTER // This is the standard resultCode that is sent back if the // activity crashed or didn t doesn t supply an explicit result. if (resultCode == RESULT_CANCELED){ myMessageboxFunction("Fight cancelled"); } else { myFightFunction(data, extras); } default break; } } // Class SentResult // Temporary screen to let the user choose something. private OnClickListener mLincolnListener = new OnClickListener(){ public void onClick(View v) { Bundle stats = new Bundle(); stats.putString("height","6\ 4\""); stats.putString("weight", "190 lbs"); stats.putString("reach", "74\""); setResult(RESULT_OK, "Lincoln", stats); finish(); } }; private OnClickListener mWashingtonListener = new OnClickListener() { public void onClick(View v){ Bundle stats = new Bundle(); stats.putString("height","6\ 2\""); stats.putString("weight", "190 lbs"); stats.putString("reach", "73\""); setResult(RESULT_OK, "Washington", Bundle); finish(); } }; Lifetime of the new screen An activity can remove itself from the history stack by calling Activity.finish() on itself, or the activity that opened the screen can call Activity.finishSubActivity() on any screens that it opens to close them. Listening for Button Clicks Button click and other UI event capturing are covered in Listening for UI Notifications on the UI Design page. Configuring General Window Properties You can set a number of general window properties, such as whether to display a title, whether the window is floating, and whether it displays an icon, by calling methods on the Window member of the underlying View object for the window. Examples include calling getWindow().requestFeature() (or the convenience method requestWindowFeature(some_feature)) to hide the title. Here is an example of hiding the title bar //Hide the title bar requestWindowFeature(Window.FEATURE_NO_TITLE); Storing and Retrieving State If your application is dumped from memory because of space concerns, it will lose all user interface state information such as checkbox state and text box values as well as class member values. Android calls Activity.onFreeze before it pauses the application. This method hands in a Bundle that can be used to store name/value pairs that will persist and be handed back to the application even if it is dropped from memory. Android will pass this Bundle back to you when it calls onCreate(). This Bundle only exists while the application is still in the history stack (whether or not it has been removed from memory) and will be lost when the application is finalized. See the topics for onFreeze(Bundle) and onCreate(Bundle) for examples of storing and retrieving state. Read more about the life cycle of an application in Lifetime of an Activity. Storing and Retrieving Larger or More Complex Persistent Data Your application can store files or complex collection objects, and reserve them for private use by itself or other activities in the application, or it can expose its data to all other applications on the device. See Storing, Retrieving, and Exposing Data to learn how to store and retrieve private data, how to store and retrieve common data from the device, and how to expose your private data to other applications. Playing Media Files Please see the document Android Media APIs for more details. Listening For and Broadcasting Global Messages, and Setting Alarms You can create a listening class that can be notified or even instantiated whenever a specific type of system message is sent. The listening classes, called intent receivers, extend IntentReceiver. If you want Android to instantiate the object whenever an appropriate intent notification is sent, define the receiver with a receiver element in the AndroidManifext.xml file. If the caller is expected to instantiate the object in preparation to receive a message, this is not required. The receiver will get a call to their IntentReceiver.onReceiveIntent() method. A receiver can define an intent-filter tag that describes the types of messages it will receive. Just as Android s IntentResolver will look for appropriate Activity matches for a startActivity() call, it will look for any matching Receivers (but it will send the message to all matching receiver, not the "best" match). To send a notification, the caller creates an Intent object and calls Activity.broadcastIntent() with that Intent. Multiple recipients can receive the same message. You can broadcast an Intent message to an intent receiver in any application, not only your own. If the receiving class is not registered using receiver in its manifest, you can dynamically instantiate and register a receiver by calling Context.registerReceiver(). Receivers can include intent filters to specify what kinds of intents they are listening for. Alternatively, if you expect a single known caller to contact a single known receiver, the receiver does not specify an intent filter, and the caller specifies the receiver s class name in the Intent by calling Intent.setClassName() with the recipient s class name. The recipient receives a Context object that refers to its own package, not to the package of the sender. Note If a receiver or broadcaster enforces permissions, your application might need to request permission to send or receive messages from that object. You can request permission by using the uses-permission tag in the manifest. Here is a code snippet of a sender and receiver. This example does not demonstrate registering receivers dynamically. For a full code example, see the AlarmService class in the ApiDemos project. Sending the message // We are sending this to a specific recipient, so we will // only specify the recipient class name. Intent intent = new Intent(this, AlarmReceiver.class); intent.putExtra("message","Wake up."); broadcastIntent(intent); Receiving the message Receiver AndroidManifest.xml (because there is no intent filter child, this class will only receive a broadcast when the receiver class is specified by name, as is done in this example) receiver class=".AlarmReceiver" / Receiver Java code public class AlarmReceiver extends IntentReceiver{ // Display an alert that we ve received a message. @Override public void onReceiveIntent(Context context, Intent intent){ // Send a text notification to the screen. NotificationManager nm = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE); nm.notifyWithText(R.id.alarm, "Alarm!!!", NotificationManager.LENGTH_SHORT, null); } } Other system messages You can listen for other system messages sent by Android as well, such as USB connection/removal messages, SMS arrival messages, and timezone changes. See Intent for a list of broadcast messages to listen for. Messages are marked "Broadcast Action" in the documentation. Listening for phone events The telephony package overview page describes how to register to listen for phone events. Setting Alarms Android provides an AlarmManager service that will let you specify an Intent to send at a designated time. This intent is typically used to start an application at a preset time. (Note If you want to send a notification to a sleeping or running application, use Handler instead.) Displaying Alerts There are two major kinds of alerts that you may display to the user (1) Normal alerts are displayed in response to a user action, such as trying to perform an action that is not allowed. (2) Out-of-band alerts, called notifications, are displayed as a result of something happening in the background, such as the user receiving new e-mail. Normal Alerts Android provides a number of ways for you to show popup notifications to your user as they interact with your application. Class Description app.AlertDialogorContext.showAlert() A popup alert dialog with two buttons (typically OK and Cancel) that take callback handlers. It can be created separately, or launched using the Application helper method Context.showAlert(). See the section after this table for more details. ProgressDialog A dialog box used to indicate progress of an operation with a known progress value or an indeterminate length (setProgress(bool)). See Views Progress Bar in ApiDemos for examples. Activity By setting the theme of an activity to android theme="android style/Theme.Dialog", your activity will take on the appearance of a normal dialog, floating on top of whatever was underneath it. You usually set the theme through the android theme attribute in your AndroidManifest.xml. The advantage of this over Dialog and AlertDialog is that Application has a much better managed lifecycle than dialogs if a dialog goes to the background and is killed, you cannot recapture state, whereas Application exposes a Bundle of saved values in onCreate() to help you maintain state. AlertDialog This is a basic warning dialog box that lets you configure a message, button text, and callback. You can create one by calling the Application helper method Context.showAlert(), as shown here. private Handler mHandler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case ACCEPT_CALL answer(msg.obj); break; case BOUNCE_TO_VOICEMAIL voicemail(msg.obj); break; } } }; private void IncomingMotherInlawCall(Connection c) { String Text; // "Answer" callback. Message acceptMsg = Message.obtain(); acceptMsg.target = mHandler; acceptMsg.what = ACCEPT_CALL; acceptMsg.obj = c.getCall(); // "Cancel" callback. Message rejectMsg = Message.obtain(); rejectMsg.target = mHandler; rejectMsg.what = BOUNCE_TO_VOICEMAIL; rejectMsg.obj = c.getCall(); showAlert(null, "Phyllis is calling", "Answer", acceptMsg, true, rejectMsg); } Notifications Out-of-band alerts should always be displayed using the NotificationManager, which allows you to tell the user about something they may be interested in without disrupting what they are currently doing. A notification can be anything from a brief pop-up box informing the user of the new information, through displaying a persistent icon in the status bar, to vibrating, playing sounds, or flashing lights to get the user s attention. In all cases, the user must explicitly shift their focus to the notification before they can interact with it. The following code demonstrates using NotificationManager to display a basic text popup when a new SMS message arrives in a listening service, and provides the current message count. You can see several more examples in the ApiDemos application, under app/ (named notification*.java). static void setNewMessageIndicator(Context context, int messageCount){ // Get the static global NotificationManager object. NotificationManager nm = NotificationManager.getDefault(); // If we re being called because a new message has been received, // then display an icon and a count. Otherwise, delete the persistent // message. if (messageCount 0) { nm.notifyWithText(myApp.NOTIFICATION_GUID, // ID for this notification. messageCount + " new message" + messageCount 1 ? "s" "", // Text to display. NotificationManager.LENGTH_SHORT); // Show it for a short time only. } } To display a notification in the status bar and have it launch an intent when the user selects it (such as the new text message notification does), call NotificationManager.notify(), and pass in vibration patterns, status bar icons, or Intents to associate with the notification. Displaying a Progress Bar An activity can display a progress bar to notify the user that something is happening. To display a progress bar in a screen, call Activity.requestWindowFeature(Window.FEATURE_PROGRESS). To set the value of the progress bar, call Activity.getWindow().setFeatureInt(Window.FEATURE_PROGRESS, level). Progress bar values are from 0 to 9,999, or set the value to 10,000 to make the progress bar invisible. You can also use the ProgressDialog class, which enables a dialog box with an embedded progress bar to send a "I m working on it" notification to the user. Adding Your Application to the Favorites List You can t. Only a user can add an application to the Favorites list. Adding Items to the Screen Menu Every Android screen has a default menu with default options, such as adding the activity to the favorites menu. You can add your own menu entries to the default menu options by implementing Activity.onCreateOptionsMenu or Activity.onPrepareOptionsMenu(), and adding Item objects to the Menu passed in. To handle clicks implement Activity.onOptionsItemSelected() to handle the click in your Activity class. You may also pass the Item object a handler class that implements the Runnable class (a handler) but this is less efficient and discouraged. An application receives a callback at startup time to enable it to populate its menu. Additionally, it receives callbacks each time the user displays the options menu to let you perform some contextual modifications on the menu. To populate the menu on startup, override Activity.onCreateOptionsMenu; to populate it when the menu is called (somewhat less efficient), you can override Activity.onPrepareOptionsMenu(). Each Activity has its own menu list. Menu items are displayed in the order added, though you can group them as described in the Menu.add documentation. The following code snippet adds three items to the default menu options and handles them through the overridden Activity.onOptionsItemSelected() method. You can show or hide menu items by calling setItemShown() or setGroupShown(). // Called only the first time the options menu is displayed. // Create the menu entries. // Menu adds items in the order shown. @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Parameters for menu.add are // group -- Not used here. // id -- Used only when you want to handle and identify the click yourself. // title menu.add(0, 0, "Zoom"); menu.add(0, 1, "Settings"); menu.add(0, 2, "Other"); return true; } // Activity callback that lets your handle the selection in the class. // Return true to indicate that you ve got it, false to indicate // that it should be handled by a declared handler object for that // item (handler objects are discouraged for reasons of efficiency). @Override public boolean onOptionsItemSelected(Menu.Item item){ switch (item.getId()) { case 0 showAlert("Menu Item Clicked", "Zoom", "ok", null, false, null); return true; case 1 showAlert("Menu Item Clicked", "Settings", "ok", null, false, null); return true; case 2 showAlert("Menu Item Clicked", "Other", "ok", null, false, null); return true; } return false; } You can add key shortcuts by calling the Item.setAlphabeticShortcut() or Item.setNumericShortcut() methods, as demonstrated here to add a "C" shortcut to a menu item thisItem.setAlphabeticShortcut(0, c ); Adding Submenus Add a submenu by calling Menu.addSubMenu(), which returns a SubMenu object. You can then add additional items to this menu. Menus can only be one level deep, and you can customize the appearance of the submenu menu item. @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Parameters for menu.add are // group -- Not used here. // id -- Used only when you want to handle and identify the click yourself. // title menu.add(0, 0, "Send message"); menu.add(0, 1, "Settings"); menu.add(0, 2, "Local handler"); menu.add(0, 3, "Launch contact picker"); // Add our submenu. SubMenu sub = menu.addSubMenu(1, 4, "Days of the week"); sub.add(0, 5, "Monday"); sub.add(0, 6, "Tuesday"); sub.add(0, 7, "Wednesday"); sub.add(0, 8, "Thursday"); sub.add(0, 9, "Friday"); sub.add(0, 10, "Saturday"); sub.add(0, 11, "Sunday"); return true; } Adding yourself to menus on other applications You can also advertise your Activity s services so that other Activities can add your activity to their own option menu. For example, suppose you implement a new image handling tool that shrinks an image to a smaller size and you would like to offer this as a menu option to any other Activity that handles pictures. To do this, you would exposes your capabilities inside an intent filter in your manifest. If another application that handles photos asks Android for any Activities that can perform actions on pictures, Android will perform intent resolution, find your Activity, and add it to the other Activity s options menu. The offering application The application offering the service must include an intent-filter element in the manifest, inside the activity tag of the offering Activity. The intent filter includes all the details describing what it can do, such as a type element that describes the MIME type of data that it can handle, a custom action value that describes what your handling application can do (this is so that when it receives the Intent on opening it knows what it is expected to do), and most important, include a category filter with the value android.intent.category.ALTERNATIVE and/or android.intent.category.SELECTED_ALTERNATIVE (SELECTED_ALTERNATIVE is used to handle only the currently selected element on the screen, rather than the whole Activity intent. Here s an example of a snip of a manifest that advertises picture shrinking technology for both selected items and the whole screen. activity class="PictureShrink" !-- Handling class -- intent-filter label="Shrink picture" !-- Menu label to display -- action value="com.example.sampleapp.SHRINK_IT" / type value="image/*" / !-- MIME type for generic images -- category value="android.intent.category.ALTERNATIVE " / category value="android.intent.category.SELECTED_ALTERNATIVE" / /intent-filter /activity The menu-displaying application An application that wants to display a menu that includes any additional external services must, first of all, handle its menu creation callback. As part of that callback it creates an intent with the category Intent.ALTERNATIVE_CATEGORY and/or Intent.SELECTED_ALTERNATIVE, the MIME type currently selected, and any other requirements, the same way as it would satisfy an intent filter to open a new Activity. It then calls menu.addIntentOptions() to have Android search for and add any services meeting those requirements. It can optionally add additional custom menu items of its own. You should implement SELECTED_ALTERNATIVE in onPrepareOptionsMenu() rather than onCreateOptionsMenu(), because the user s selection can change after the application is launched. Here s a code snippet demonstrating how a picture application would search for additional services to display on its menu. @Override public boolean onCreateOptionsMenu(Menu menu){ super.onCreateOptionsMenu(menu); // Create an Intent that describes the requirements to fulfill to be included // in our menu. The offering app must include a category value of Intent.ALTERNATIVE_CATEGORY. Intent intent = new Intent(null, getIntent().getData()); intent.addCategory(Intent.ALTERNATIVE_CATEGORY); // Search for, and populate the menu with, acceptable offering applications. menu.addIntentOptions( 0, // Group 0, // Any unique IDs we might care to add. MySampleClass.class.getName(), // Name of the class displaying the menu--here, its this class. null, // No specifics. intent, // Previously created intent that describes our requirements. 0, // No flags. null); // No specifics. return true; } Display a Web Page Use the webkit.WebView object. Binding to Data You can bind a ListView to a set of underlying data by using a shim class called ListAdapter (or a subclass). ListAdapter subclasses bind to a variety of data sources, and expose a common set of methods such as getItem() and getView(), and uses them to pick View items to display in its list. You can extend ListAdapter and override getView() to create your own custom list items. There are essentially only two steps you need to perform to bind to data 1. Create a ListAdapter object and specify its data source 2. Give the ListAdapter to your ListView object. That s it! Here s an example of binding a ListActivity screen to the results from a cursor query. (Note that the setListAdapter() method shown is a convenience method that gets the page s ListView object and calls setAdapter() on it.) // Run a query and get a Cursor pointing to the results. Cursor c = People.query(this.getContentResolver(), null); startManagingCursor(c); // Create the ListAdapter. A SimpleCursorAdapter lets you specify two interesting things // an XML template for your list item, and // The column to map to a specific item, by ID, in your template. ListAdapter adapter = new SimpleCursorAdapter(this, android.R.layout.simple_list_item_1, // Use a template that displays a text view c, // Give the cursor to the list adapter new String[] {People.NAME} , // Map the NAME column in the people database to... new String[] {"text1"}); // The "text1" view defined in the XML template setListAdapter(adapter); See view/List4 in the ApiDemos project for an example of extending ListAdapter for a new data type. Capture Images from the Phone Camera You can hook into the device s camera onto your own Canvas object by using the CameraDevice class. See that class s documentation, and the ApiDemos project s Camera Preview application (Graphics/Camera Preview) for example code. Handling Expensive Operations in the UI Thread Avoid performing long-running operations (such as network I/O) directly in the UI thread — the main thread of an application where the UI is run — or your application may be blocked and become unresponsive. Here is a brief summary of the recommended approach for handling expensive operations 1. Create a Handler object in your UI thread 2. Spawn off worker threads to perform any required expensive operations 3. Post results from a worker thread back to the UI thread s handler either through a Runnable or a Message 4. Update the views on the UI thread as needed The following outline illustrates a typical implementation public class MyActivity extends Activity { [ . . . ] // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { @Override public void run() { updateResultsInUi(); } }; @Override protected void onCreate(Bundle icicle) { super.onCreate(icicle); [ . . . ] } protected void startLongRunningOperation() { // Fire off a thread to do some work that we shouldn t do directly in the UI thread Thread t = new Thread() { public void run() { mResults = doSomethingExpensive(); mHandler.post(mUpdateResults); } }; t.start(); } private void updateResultsInUi() { // Back in the UI thread -- update our UI elements based on the data in mResults [ . . . ] } } For further discussions on this topic, see Developing Responsive Applications and the Handler documentation. Selecting, Highlighting, or Styling Portions of Text You can highlight or style the formatting of strings or substrings of text in a TextView object. There are two ways to do this If you use a string resource, you can add some simple styling, such as bold or italic using HTML notation. So, for example, in res/values/strings.xml you could declare this resource string id="@+id/styled_welcome_message" We are b i so /i /b glad to see you. /string /resources To style text on the fly, or to add highlighting or more complex styling, you must use the Spannable object as described next. To style text on the fly, you must make sure the TextView is using Spannable storage for the text (this will always be true if the TextView is an EditText), retrieve its text with getText(), and call setSpan(Object, int, int, int), passing in a new style class from the android.text.style package and the selection range. The following code snippet demonstrates creating a string with a highlighted section, italic section, and bold section, and adding it to an EditText object. // Get our EditText object. EditText vw = (EditText)findViewById(R.id.text); // Set the EditText s text. vw.setText("Italic, highlighted, bold."); // If this were just a TextView, we could do // vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE); // to force it to use Spannable storage so styles can be attached. // Or we could specify that in the XML. // Get the EditText s internal text storage Spannable str = vw.getText(); // Create our span sections, and assign a format to each. str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); List of Files for an Android Application The following list describes the structure and files of an Android application. Many of these files can be built for you (or stubbed out) by the activityCreator.py application shipped in the tools/ menu of the SDK. See Building an Android Sample Application for more information on using activityCreator.py. MyApp/ AndroidManifest.xml (required) Advertises the screens that this application provides, where they can be launched (from the main program menu or elsewhere), any content providers it implements and what kind of data they handle, where the implementation classes are, and other application-wide information. Syntax details for this file are described in AndroidManifest.xml. src//myPackagePath/.../MyClass.java (required) This folder holds all the source code files for your application, inside the appropriate package subfolders. res/ (required) This folder holds all the resources for your application. Resources are external data files or description files that are compiled into your code at build time. Files in different folders are compiled differently, so you must put the proper resource into the proper folder. (See Resources for details.) anim/animation1.xml... (optional) Holds any animation XML description files that the application uses. The format of these files is described in Resources. drawable/some_picture.pngsome_stretchable.9.pngsome_background.xml... (optional) Zero or more files that will be compiled to android.graphics.drawable resources. Files can be image files (png, gif, or other) or XML files describing other graphics such as bitmaps, stretchable bitmaps, or gradients. Supported bitmap file formats are PNG (preferred), JPG, and GIF (discouraged), as well as the custom 9-patch stretchable bitmap format. These formats are described in Resources. layout/screen_1_layout.xml... (optional) Holds all the XML files describing screens or parts of screens. Although you could create a screen in Java, defining them in XML files is typically easier. A layout file is similar in concept to an HTML file that describes the screen layout and components. See Implementing a UI for more information about designing screens, and Layout Resources for the syntax of these files. values/arraysclasses.xmlcolors.xmldimens.xmlstrings.xmlstyles.xmlvalues.xml (optional) XML files describing additional resources such as strings, colors, and styles. The naming, quantity, and number of these files are not enforced--any XML file is compiled, but these are the standard names given to these files. However, the syntax of these files is prescribed by Android, and described in Resources. xml/ (optional) XML files that can be read at run time on the device. raw/ (optional) Any files to be copied directly to the device.
https://w.atwiki.jp/android/pages/33.html
TextView,EditText テキストを表示、編集するView。 Viewの内部でユーザ自身が入力を行う場合はEditText、それ以外はTextViewを使う。 BufferType Normal 文字装飾などを含まないテキスト。 Spannable 文字装飾やURLSpanなどを含むテキスト Editable 実行時にappendやreplaceやユーザによる編集によって内容の一部が変化するテキスト。 おまけ 今のTextViewはonMotionEventを全く見ていないので軽く拡張してみる。 import java.util.Map; import android.text.Layout; import android.text.Selection; import android.text.Spannable; import android.text.method.InputMethod; import android.text.method.MovementMethod; import android.text.method.TransformationMethod; import android.util.AttributeSet; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.content.Context; import android.widget.TextView; public class ExTextView extends android.widget.TextView { public ExTextView(Context context){ this(context, (AttributeSet)null, ((Map) (null))); } public ExTextView(Context context, MovementMethod movement, InputMethod input){ this(context, null, null, movement, input, null, 0x1010025); } public ExTextView(Context context, MovementMethod movement, InputMethod input, TransformationMethod transformation){ this(context, null, null, movement, input, transformation, 0x1010025); } public ExTextView(Context context, AttributeSet attrs, Map inflateParams){ this(context, attrs, inflateParams, null, null, null, 0x1010025); } public ExTextView(Context context, AttributeSet attrs, Map inflateParams, int defStyle){ this(context, attrs, inflateParams, null, null, null, defStyle); } public ExTextView(Context context, AttributeSet attrs, Map inflateParams, MovementMethod movement, InputMethod input, TransformationMethod transformation, int defStyle){ super(context, attrs, inflateParams, defStyle); } // Viewの座標系から文字オフセットに変換 public int getOffset(int x,int y){ x-= mPaddingLeft; y-= mPaddingTop; Layout l = getLayout(); int line = l.getLineForVertical(y); if( line == 0 y l.getLineTop(line) ) return 0; if( line = l.getLineCount()-1 y = l.getLineTop(line+1) ) return l.getText().length(); int offset = l.getOffsetForHorizontal(line,x); return offset; } // ドラッグ開始位置 int mOffsetDragStart = -1; // ドラッグ終了位置 int mOffsetDragEnd; // クリック操作か範囲選択操作か boolean mClickMode; int mDragStartX; int mDragStartY; // ドラッグ終了位置を更新 private void updateDragSelection(int x,int y,boolean finish){ if( mOffsetDragStart != -1 ){ // ScrollViewとの親和性のため、移動中の誤差は無視する if( !finish mClickMode ){ int dx = x - mDragStartX; if(dx 0) dx = -dx; int dy = y - mDragStartY; if(dy 0) dy = -dy; int lh = getLineHeight(); // 1行の高さに対して横方向3割、縦方向7割くらい if( dx*10 lh*3 dy*10 lh*7 ) return; } mOffsetDragEnd = getOffset(x,y); if( mOffsetDragStart != mOffsetDragEnd ) mClickMode = false; if( mOffsetDragStart mOffsetDragEnd ){ Selection.setSelection((Spannable)getText(),mOffsetDragStart,mOffsetDragEnd); }else{ Selection.setSelection((Spannable)getText(),mOffsetDragEnd,mOffsetDragStart); } if(finish){ if( mClickMode ){ int keyCode = KeyEvent.KEYCODE_DPAD_CENTER; onKeyDown(keyCode,new KeyEvent(KeyEvent.ACTION_DOWN,keyCode)); onKeyDown(keyCode,new KeyEvent(KeyEvent.ACTION_UP,keyCode)); } } } } // モーションイベントハンドラ @Override public boolean onMotionEvent(MotionEvent event){ // Log.d("ExTextView",event.toString()); int x = (int)(0.5+event.getX()); int y = (int)(0.5+event.getY()); switch( event.getAction() ){ case MotionEvent.ACTION_DOWN mClickMode = true; mOffsetDragStart = getOffset(x,y); mDragStartX = x; mDragStartY = y; break; case MotionEvent.ACTION_MOVE updateDragSelection(x,y,false); break; case MotionEvent.ACTION_UP updateDragSelection(x,y,true); // fall default // キャンセル他 mOffsetDragStart =-1; } return true; } }
https://w.atwiki.jp/so02e_xperiaz/pages/6.html
2ch スマートフォン板 Xperia Z スレのテンプレ ■製品ページ NTTドコモhttp //www.nttdocomo.co.jp/product/next/so02e/index.html ソニーモバイルコミュニケーションズhttp //www.sonymobile.co.jp/product/docomo/so-02e/ ■スペック 【OS】Android 4.1.2(Jelly Bean) 【CPU】Qualcomm Snapdragon S4 Pro APQ8064 Quad-core 1.5GHz 【GPU】Adreno320 【RAM】2GB 【ROM】16GB(eMMC4.5) 【サイズ/重量】139×71×7.9mm/146g 【画面】約5.0インチ/FHD(1920x1080)/Reality Display/TFT液晶/1677万色/モバイルブラビアエンジン2/OptiContrast Panel/Direct Touch 【カメラ(外側)】1310万画素(裏面照射積層型CMOSイメージセンサー“Exmor RS for mobile”)/LEDフラッシュ/プレミアムおまかせオート(HDR)/1080p動画撮影(HDR) 【カメラ(内側)】220万画素(裏面照射型CMOSイメージセンサー“Exmor R for mobile”) 【ネットワーク】LTE(800/1500/2100MHz)/W-CDMA(800/850/2100MHz)/GSM(850/900/1800/1900MHz) 【パケット通信】LTE/HSPA/EDGE 【通信速度】3G 下り14Mbps,上り5.7Mbps/Xi(LTE) 下り100Mbps,上り37.5Mbps 【Wi-Fi】IEEE802.11a/b/g/n(2.4GHz and 5.xGHz Dual-Band, HT40) 【Bluetooth】4.0(SPP,A2DP,AVRCP,HID,HFP,HSP,OPP,PBAP,PAN,HDP,PXP,DID,MAP) 【外部メモリ】microSD(2GB)/microSDHC(32GB)/microSDXC(64GB) 【外部端子】microUSB(MHL対応)/3.5mmオーディオジャック 【バッテリー容量】2330mAh(着脱不可) 【連続待受時間】LTE 420時間/3G 480時間/GSM 380時間 【連続通話時間】3G 640分/GSM 580分 【カラー】ブラック/ホワイト/パープル 【主な機能・対応サービス】防水(IPX5/7)・防塵(IP5X)/おサイフ/かざしてリンク/ワンセグ/テザリング/赤外線/GPS/NFC(決済対応)/DLNA(DTCP-IP対応)/PlayStation Certified/スモールアプリ/ワイヤレスお出かけ転送 ■Wiki ■関連スレ ■前スレ
https://w.atwiki.jp/ohden/pages/338.html
debugしたい時のつなぎ方 環境 Android SDK r8,r9 Android NDK r5 ■USB接続(windows) driver download Android SDKが入ったWindowsで[スタート]-[Android SDK Tools]-[SDK Manager]を選択。 『Android SDK and AVD Manager』が起動したら、左のListから『Available packages』を選択。 右側にリストが表示されるのでtreeをたどって行き、[Third party Add-ons]-[Google Inc. add-ons (dl-ssl.google.com)]-[Google Usb Driver package, revision 4]にcheckを入れて、『Install Selected』を押下。 『Accept』を選んで、『Install』押下。 左のリストから『Installed packages』を選択してリストに『Google Usb Driver package, revision 4』が追加されてることを確認。 Android SDKのinstall dirに『google-usb_driver』ってdirができる。 e.g.) デフォなら C \Program Files\Android\android-sdk-windows\google-usb_driver driver install 上記dirが確認できたらAndroid端末を接続。 PnPウィザードが立ち上がるので、以下のようにドライバを指定。 ※WindowsXPの場合 デフォルトのInstall先なら『C \Program Files\Android\android-sdk-windows\google-usb_driver』を指定。 接続 ■USB接続(Linux) http //developer.android.com/intl/ja/guide/developing/device.html ■無線LAN まず、以下の環境を満たすこと。 上記のUSBドライバinstallを実施済み 無線LANでネットワークに接続済み 無線LAN接続で割り振られてるIP addressを確認しておくこと。 IP addressは[設定]-[無線とネットワーク]-[Wi-Fi設定]を表示して、出てきた任意のWi-Fiネットワークをタップすることで表示される。 以後の設定では無線LANで『192.168.1.111』が割り振られてるとして進めて行く。 環境を用意したら、 ①PCにAndroid端末を接続。USB機器として認識されることを確認。 端末起動前にUSB接続してるとおかしくなることがあるっぽぃ。確実に起動してから接続することをおすすめする。 正しく接続されていれば、デバイスマネージャで上図のように表示される。 ②コマンドプロンプトを起動して以下のコマンドを実施。 adb devices * daemon not running. starting it now on port 5037 ** daemon started successfully *List of devices attached0123456789ABCDEF device tcpip接続時に使用する任意のportを設定。今回はとりあえず『5555』を使う。 adb -d tcpip 5555 restarting in TCP mode port 5555 先に調べておいたAndroid端末のIP addressにさっき指定したport番号をくっつけて以下のように記述。 adb connect 192.168.1.111 5555 connected to 192.168.1.111 5555 adb devices List of devices attached192.168.1.111 5555 device ココまで表示されたら adb shell ll -la とか打つ。すると端末のroot dirのfile一覧が表示されるはず。 drwxrwx--- system cache 2011-03-07 17 56 cachedr-x------ root root 2011-03-08 16 43 configlrwxrwxrwx root root 2011-03-08 16 43 d - /sys/kernel/debugdrwxrwx--x system system 2011-02-14 15 22 data-rwxr--r-- root root 118 2010-03-13 12 47 default.propdrwxr-xr-x root root 2011-03-08 16 43 devlrwxrwxrwx root root 2011-03-08 16 43 etc - /system/etc-rwxr--r-- root root 103256 2010-10-29 16 59 init-rwxr--r-- root root 16856 2010-10-14 11 01 init.rc-rwxr--r-- root root 974 2010-10-14 11 00 inshaldrwxrwxrwx system system 2031-01-03 15 04 nanddr-xr-xr-x root root 1970-01-01 09 00 procdrwxr-xr-x root root 2010-07-26 18 33 sbind--------- system system 2011-03-08 16 43 sdcarddrwxrwxrwt root root 2011-03-08 16 43 sqlite_stmt_journalsdrwxr-xr-x root root 1970-01-01 09 00 sysdrwxrwxrwx root root 2010-10-29 20 27 systemd--------- system system 2011-03-08 16 43 udisk あとはadbコマンドを利用して端末を操作可能となる。 ついでですが、こんなバッチとか作っとくと良いかな? @echo offif "%1" == "" (@echo NG 引数が足りない) else (adb devicesadb -d tcpip 5555ping localhost -n 5 nuladb connect 192.168.1.%1 5555adb devices) 任意の名前で保存。拡張子は当然『bat』。 見たら分かるが、8行目でconnectしてる。このとき引数でもらったIP Addressを使用。セグメントが異なる場合はイイ感じに書き換える必要がある。 7行目でping飛ばしてんのはwait代わり。連続して実行させるとconnectで失敗する。pingは1sec毎に実行されるので、都合5secのwaitになる。こんなに要らんと思うが、一応安全にね。 8行目を |adb connect 192.168.1.%1 5555|→|adb connect %1 5555|ってしちゃうのが良いかな? とりあえず、こんな感じでbat組んだら少し楽になると思う。 ■有線LAN 更新日: 2011年03月23日 (水) 10時27分43秒 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/sevenlives/pages/2429.html
NFC
https://w.atwiki.jp/conn/pages/24.html
Spinnerの使用 複数の候補から値を選択するためのUIコントロール。そのためリストから選択する用途なら一番簡単に設定できる。 参考 http //developer.android.com/guide/topics/ui/controls/spinner.html 使用クラス Spinner と SpinnerAdapterインターフェースの実装をを組み合わせて使用する。 Spinner は表示用のウィジェット、SpinnerAdapterは Spinnerとデータリストを Adaptする。 コード例 Spinner と 配列を扱うSpinnerAdapterの実装であるArrayAdapterを使用し、リソースに規定された配列で作成する。 レイアウト Spinner android id="@+id/PetSpinner" android layout_width="wrap_content" android layout_height="wrap_content" / String.xml string-array name="pet_array" item dog /item item cat /item item fish /item item bird /item item reptile /item /string-array アクティビティのonCreatecreateFromResource の引数2番目に配列のリソースID、3番目にドロップダウンリストに使用するレイアウトを指定する。レイアウトは予め用意されたものを使用しているが、自分で作成したレイアウトを指定することも出来る。 setOnItemSelectedListener でアイテムが選択された際のコールバックを指定する。指定するクラスは OnItemSelectedListenerインタフェース を実装すれば良い。この例では、アクティビティに実装することになる。 Spinner petSpinner = (Spinner)findViewById(R.id.PetSpinner); this.getResources().getStringArray(R.array.sample_array); ArrayAdapter CharSequence petSpinnerAdapter = ArrayAdapter.createFromResource(this, R.array.sample_array, android.R.layout.simple_spinner_item); petSpinner.setAdapter(petSpinnerAdapter); petSpinner.setOnItemSelectedListener(this);
https://w.atwiki.jp/n-01a/pages/104.html
W2Chって何? まずはW2Ch まとめwiki を見て欲しいんだけど。 #携帯の場合は4.Menuのリンクからメニューページに飛べますが、PCから見たほうがいい。 どうせめんどくせーとか言うんだろうから、教えてやるw ■w2chとは FOMA90xシリーズ専用の2chブラウザです。 (最近の70xシリーズでも一部の機種で動作可能です) 最大で900KBのスクラッチパッド(SP)の中に可能な限りログを保持する事が出来ます。 取り敢えず保存して置いて、後からマターリ閲覧するのが目的です。 ・簡易的なwebブラウザ、画像・動画ビューアが内蔵 ・書き込みが終わった後にW2Chに戻れる ・アプリ初のあぼーんが(透明あぼーん)可能 ・アプリ初のスレ内検索、キーワード抽出が可能 ・したらば等の2ch互換掲示板の閲覧が可能 ・SDカードなどの外部記憶装置により大量のスレを保持することが可能 ・スレ立て機能 (ただし現時点ではi-modeからのスレ立て規制中のため不可) 等の機能を搭載。巨大なスレは900系列(特にN.P)だとキツイみたい 基本的な操作はまとめサイトW2ChWikiを参照 要は2ちゃんねるを見やすくするもんです。ログも残せるしね。 タッチパネルでも操作できるし! パケホ以上必須!!(パケホダブルまでは不要。フルブラぢゃないから) どこからDLできるの? W2Ch まとめwiki に最新版がある。 ※ 2009/02/13現在 最新版はver 0.41b(youtubeの仕様変更に対応、解像度指定追加) ver 0.41 12/31版にてタッチパネル正式対応。 ver 0.41からタッチスタイルのみなら設定変更しなくてもタッチパネルに対応だよ。 シェア、コミュスタイルでタッチパネル対応するためにはN-01Aから「7」押して設定画面にて 「ニューロ使用しない」 「画面回転」を"手動左回転" にしたあと一旦W2Chを終了し、もう一度起動して設定が反映されるよ。
https://w.atwiki.jp/android/pages/46.html
Android向けアプリ開発コンテスト Android向けアプリ開発コンテストについての2008/01/29現在での情報。 賞金 賞金総額1000万ドル。 以下の2つのフェイズに分けられ、賞金は2つのフェイズの間で等分。(つまり500万ドルずつ) フェイズ1 2008年1月2日~2008年4月14日。コンテスト応募受付期間。(2008年3月3日から延長されました。) フェイズ2 2008年後半に最初のAndroid搭載デバイスが登場したときから開始(終了時期は不明)。 フェイズ1の賞金内わけは以下の通り。 上位50組 それぞれ2万5000ドル 最優秀10組 それぞれ27万5000ドル(約3000万円) 次点の10組(11~20位) それぞれ10万ドル(約1100万円) ※計500万ドル。 フェイズ2の賞金内わけはまだ不明。 課題 「Androidで動く優れたソフトウェア」を製作すること。 アプリケーションの種類は不問。 参加資格 以下の条件を満たしていれば、個人・チーム・団体を問わず基本的にだれでも参加OK。 それぞれの国で成年に達していること GoogleやOpen Handset Allianceの関係者でないこと (米国法上の問題から)キューバ、北朝鮮からの参加ではないこと 日程 2008/04/14 Deadline to submit applications for judging 応募締め切り 2008/05/05 Announcement of the 50 first round winners, who will be eligible for the final round 1回戦の上位50人を発表 2008/06/30 Deadline for the 50 winners of the first round to submit for the final round 最終戦の締め切り 2008/07/21 Announcement of the grand prize winner and runner-up 優勝者および優秀者の発表 参考 安藤恐竜さんの応募指南記事 本家 Android Developer Challenge